Product Description
The Motivators Game, (Het Drijfveren spel )
The 2nd print of the succesful Motivators Game with improved design and additional lare card with rules of the Game.
Gives insight into your motivators and those of others.
The Motivators Game is based on the work of Swiss behaviourist, Dr Eduard Spranger. Years of observations resulted in Spranger’s classification of six basic attitudes: Theoretical, Utilitarian, Aesthetic, Social, Individualistic and Traditional.
According to Spranger, attitude is the sum of the experiences collected through background, education, experience and knowledge. Our view on these experiences (positive or negative) leads us to value our own personal outlook. This outlook will drive or motivate us to act in certain situations (hence the term motivators). Our motivators determine to a large extent how we view the world around us. You can also call it a worldview; a paradigm; a way to assess the world around us.
The direction of a person’s life is generally determined by the two, sometimes three, dominant motivators. It is theoretically impossible for a person to be driven by all six motivators equally.
Description
The motivator game contains six motivator cards (large format) with a description of the relevant motivator. The kit also contains 120 playing cards. Each card appears twice and contains a word that drives/motivates someone to get into action or invest energy in something.
Application options
The game is designed for 2 to 6 players.
Contents of kit
* Small box with 120 playing cards
* 6 large motivator cards
Size of the box, (LxWxH) = approx. 155 x 108 x 28 mm
Weight approx. 355 gram
Rules of the game:
The motivator game contains six motivator cards (large format), each with a description of the relevant motivator. The kit also contains 120 playing cards. Each card appears twice and contains a word that drives/motivates someone to get into action or invest energy in something.
1. The game is designed for 2 to 6 players.
2. The cards are shuffled and each player receives eight cards; the six large motivator cards remain face down on the table.
3. The remaining cards are stacked face down on the table.
4. Each player takes a turn to pick up one card from the stack and:
a. then explains to the other players why he feels that the word on the card describes/doesn’t describe him;
b. from the nine cards that the player now holds in his hands, he selects one card whose word least describes him, places it face up on the table and explains his choice.
5. The next player selects one card that another player has put down or one card from the remaining stack of unused cards.
6. Rules 4.a, 4.b and 5 are repeated until all of the cards have been discussed.
7. The game ends when each player has a hand of eight cards displaying words that best describe that person.
8. Next, the players can discuss and comment on the collected cards.
9. After that, each player throws out another two cards which he feels describe him least.
10. Result: each player now holds six cards that describe him best.
11. The next step is to place the six large cards with the motivator explanations on the table and identify each individual’s motivators. The more cards there are from a specific motivator, the stronger this particular motivator is present in the individual.
Game variants
You can also play the game by handing the cards to the other players instead of keeping them yourself. This will give you insight into which motivators others see in you. Have you come up with a different game variant than the one described above? Let us know and we’ll publish it on our website.
Text on the cards is both in Dutch and in English
The 2nd print of the succesful Motivators Game with improved design and additional lare card with rules of the Game.
Gives insight into your motivators and those of others.
The Motivators Game is based on the work of Swiss behaviourist, Dr Eduard Spranger. Years of observations resulted in Spranger’s classification of six basic attitudes: Theoretical, Utilitarian, Aesthetic, Social, Individualistic and Traditional.
According to Spranger, attitude is the sum of the experiences collected through background, education, experience and knowledge. Our view on these experiences (positive or negative) leads us to value our own personal outlook. This outlook will drive or motivate us to act in certain situations (hence the term motivators). Our motivators determine to a large extent how we view the world around us. You can also call it a worldview; a paradigm; a way to assess the world around us.
The direction of a person’s life is generally determined by the two, sometimes three, dominant motivators. It is theoretically impossible for a person to be driven by all six motivators equally.
Description
The motivator game contains six motivator cards (large format) with a description of the relevant motivator. The kit also contains 120 playing cards. Each card appears twice and contains a word that drives/motivates someone to get into action or invest energy in something.
Application options
The game is designed for 2 to 6 players.
Contents of kit
* Small box with 120 playing cards
* 6 large motivator cards
Size of the box, (LxWxH) = approx. 155 x 108 x 28 mm
Weight approx. 355 gram
Rules of the game:
The motivator game contains six motivator cards (large format), each with a description of the relevant motivator. The kit also contains 120 playing cards. Each card appears twice and contains a word that drives/motivates someone to get into action or invest energy in something.
1. The game is designed for 2 to 6 players.
2. The cards are shuffled and each player receives eight cards; the six large motivator cards remain face down on the table.
3. The remaining cards are stacked face down on the table.
4. Each player takes a turn to pick up one card from the stack and:
a. then explains to the other players why he feels that the word on the card describes/doesn’t describe him;
b. from the nine cards that the player now holds in his hands, he selects one card whose word least describes him, places it face up on the table and explains his choice.
5. The next player selects one card that another player has put down or one card from the remaining stack of unused cards.
6. Rules 4.a, 4.b and 5 are repeated until all of the cards have been discussed.
7. The game ends when each player has a hand of eight cards displaying words that best describe that person.
8. Next, the players can discuss and comment on the collected cards.
9. After that, each player throws out another two cards which he feels describe him least.
10. Result: each player now holds six cards that describe him best.
11. The next step is to place the six large cards with the motivator explanations on the table and identify each individual’s motivators. The more cards there are from a specific motivator, the stronger this particular motivator is present in the individual.
Game variants
You can also play the game by handing the cards to the other players instead of keeping them yourself. This will give you insight into which motivators others see in you. Have you come up with a different game variant than the one described above? Let us know and we’ll publish it on our website.
Text on the cards is both in Dutch and in English
Additional Information
| Auteur | De Zwerm Groep |
| ISBN | 9789081216319 |
| BTW | incl. BTW |
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